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Sai Bellaire
Sai Bellaire
3D Environment/ Prop Artist
Denver, United States

Summary

Environment Artist seeking a position in the video game industry. Self-motivated professional with well-rounded experience in hard surface modeling, environment building, UV mapping, sculpting, texturing, and lighting. Adept in juggling multiple assignments and conflicting tasks. Quick learner with a sincere desire to grow professionally with a great organization.

Skills

Look Development3D Modeling3D VisualizationEnvironment ModelingHard Surface ModelingLightingLow-poly ModelingProp ModelingUV MappingSculptingPre-vizHigh-poly ModelingWorld BuildingPBR Texturing

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Procreate
Procreate
Krita
Krita

Experience

  • Environment Artist at Pixel Game Studios
    Remote, US
    January 2026 - Present

    - Create new assets that match artistic direction and follow technical constraints.

    - Assist with building out levels to achieve high quality presentation.

    - Build environments that lead the player forward while telling a story utilizing color theory,

    composition, and lighting.

    - Refine environmental scenes to balance visual quality with performance requirements.

    - Design materials that utilize nanite to help with poly counts.

    - Produce high-quality textures/ materials for assets.

  • Environment Artist at Mars Games
    Orlando, US
    August 2025 - Present

    - Work with Level Designers to build out levels within Unreal.

    - Create modular and hero assets that meet quality and optimization standards.

    - Set up and optimize lighting to create atmosphere and lead player to points of interest.

    - Design materials to be used on different landscapes.

    - Collaborate with Art Director to ensure deadlines and quality is consistently met.