Environment Artist seeking a position in the video game industry. Self-motivated professional with well-rounded experience in hard surface modeling, environment building, UV mapping, sculpting, texturing, and lighting. Adept in juggling multiple assignments and conflicting tasks. Quick learner with a sincere desire to grow professionally with a great organization.
- Create new assets that match artistic direction and follow technical constraints.
- Assist with building out levels to achieve high quality presentation.
- Build environments that lead the player forward while telling a story utilizing color theory,
composition, and lighting.
- Refine environmental scenes to balance visual quality with performance requirements.
- Design materials that utilize nanite to help with poly counts.
- Produce high-quality textures/ materials for assets.
- Work with Level Designers to build out levels within Unreal.
- Create modular and hero assets that meet quality and optimization standards.
- Set up and optimize lighting to create atmosphere and lead player to points of interest.
- Design materials to be used on different landscapes.
- Collaborate with Art Director to ensure deadlines and quality is consistently met.